As we move into development of our next game here at Moon Moon Moon in partnership with CandyBomber Productions, we're looking to add a dedicated Unreal Engine Developer/ Programmer to our team! This developer is someone who flourishes in a small team environment, approaches game development with equal parts creativity and structure, and has the programming chops to efficiently and effectively build a game's core systems.

We are creating a 2D side-scrolling puzzle platformer, so you can expect to work with us closely on prototyping a fluid movement system, building levels based off of puzzle designs, implementing combat and puzzle mechanics, and importing art + animation assets among other general developer responsibilities. You're the type of developer who enjoys and thrives from tackling a variety of challenges whether they are related to gameplay, flashy UI or even the occasional nasty bug.


If this sounds like a project you'd like to join us on, please consider applying! We can offer a creative, organized work environment centered around something we all share: our love for making games. 

Additionally, if you'd like to see some mock-ups of the game and its potential art style, please check the images below.


Work-for-hire on contract part time from September 2020 to February 2021.


Remote position, work hours coinciding with US/EU preferable.


This is a paid position, compensation to be negotiated.


  • Program core movement and gameplay systems for a 2D side-scrolling puzzle platformer

  • Work with a basic 3D environment (think like a walking sim hub level)

  • Help implement UI, specifically related to gameplay elements

  • Assist with importing and animating delivered art assets within the engine

  • Communicate code base to team for audio implementation through Wwise

  • Troubleshooting Unreal Engine and code bugs


  • Fantastic communication skills in a remote team environment

  • Extremely organized with file management and code base structure

  • Experience developing games in Unreal Engine using C++ and blueprints (C++ is priority)

  • Fast and efficient at prototyping systems

  • Experience using source control

  • Your first name starts with the letter M (just kidding!)


  • Experience with an agile workflow and task tracking in software like Trello, Jira

  • Familiarity with Wwise integration into Unreal Engine

  • Higher education in game development and/or programming

  • Experience using Discord as a team communication hub

  • Experience with other game engines

  • The moon is your favorite celestial object


  • Resume

  • Portfolio of work (links to previous games, gameplay footage featuring your programming, etc)

  • 2-3 examples of your own C++ code

  • Contact info 


Please email your application or any questions to If we'd like to move forward with your application we'll be in touch. As a courtesy, we will let you know if we end up working with someone else. Thanks so much!

- Mark and Mark